Darkwood Alpha 6 / [2015]

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Жанр: Экшены, Приключенческие игры, Инди, Ролевые игры, Хоррор 

Разработчик: Acid Wizard Studio 

Издательство: Acid Wizard Studio 

Сайт разработчика: http://www.acidwizardstudio.com/ 

Язык интерфейса: Английский 

Платформа: PC 

Системные требования: 

OS: Windows Vista or later 

Processor: Intel Core 2 Duo 2.8Ghz or equivalent 

Memory: 3 GB RAM 

Graphics: Geforce 8800GT / ATI Radeon HD 4850 

Hard Drive: 2 GB available space 


Darkwood - это компьютерная игра в жанре horror, совмещающая в себе элементы ролевой игры и поджанра roguelike. Игрушка разработана Acid Wizard Studio - несколькими ребятами из Польши, решившими, как они сами неоднократно говорили, воплотить в жизнь ужастик "старой школы". То есть сделать так, чтобы игрокам было действительно страшно - до дрожи в коленках. И надо сказать, польским разработчикам-самоучкам это удалось. Darkwood действительно пугает, хотя поначалу и не понимаешь, почему так происходит. Факторов, на самом-то деле, весьма много: взять ту же систему окончательной и бесповоротной смерти (после гибели героя игра начинается заново - жестоко, но таковы особенности roguelike) - ну как тут бояться не будешь. Также не стоит сбрасывать со счетов весьма специфическую камеру, которая висит над головой. 

Доп. информация: 

Установи играй 

Список изменений


Alpha 1.3 Hotfix 2: 

• New cursor animation when aiming a melee weapon + info about it in the prologue. 

• Night attacks no longer stop after day 5. 

• Fixed infestation causing serious lag, especially when burning. 

• Hopefully a fix for the filling generator freeze. 

• Roads no longer disappear. 

Alpha 1.3 Hotfix: 

• Hopefully final fix for black screen at the end of chapter 1. 

• Fixed player freeze when harvesting mushrooms and moving at the same time. 

• Fixed health / stamina upgrades resetting sometimes. 

• Wolf dialogue no longer loops infinitely. 

• Fixed endless flare burning upon loading game. 

Alpha 1.3: 


• You can now dismantle barricades which you have created, reclaiming some of the materials used. 

• Weapons are more durable now. 

• The plank with nails has a new default attack. 

• Time passes a little slower. 

• Days are longer. 

• It's brighter during the day. 

• The player moves a little faster, and has a lower movement speed penalty when aiming weapons. Also, no speed penalty when out of stamina. 

• Enemies have less stamina, and are a bit less aggressive. 

• There is a new visitor during the night. 

• You can't brute force padlocks anymore (at least it's much harder). 

• Throwing a item (like the molotov cocktail) for a second time requires you to press the RMB again, to help prevent unintentionally dropping it. 

• More space for items in your hideout. 

• You have some starting reputation with the traders. 

• Red and gray potions can be crafted from the start (you don't have to buy the recipes). Their effect is visible instantly. 


• NPC in the church sometimes gave the wrong code. 

• Wolf reputation sometimes didn't sync. 

• Some optimizations for stuttering in the forest. 

• Fixed receiving reputation from selling a item when a trader's inventory is full without actually losing the item (and vice versa). 

• Recipes are no longer duplicated. 

• Fixed player freezing on some occasions. 

• You can no longer learn the same recipe twice. 

• Fixed infinite item turn in for NPCs exploit. 

• Rain was too loud. 

• If a well was repaired in the middle of the night, it didn't have any water. 

• Fixed huge FPS hit while in the pigsheds. 

• Fixed ambient light not saving in some locations. 

• You no longer lose your inventory at the end of chapter 1. 

• Fixed black screen on end of chapter 1. 

• Fixed notes in the journal sometimes leaving a page if you've found too much. 

• Fixed beartrap duplicating exploit. 

• Fixed incorrectly loaded doors and barricades. 

• Fixed not being able to drop a dragged item by pressing LMB if accessed the journal or map. 

• Dying outside of the normal world no longer freezes the time. 

• Fixed some issues with the cursor. 

• Fixed issue when sometimes you could not craft stuff even though you had the required ingredients. 

• Item quality no longer changes when loading game. 

• Chicken heads and the violin no longer serve as repair kits. 

Alpha 1.2: 


• Banshees aren't very friendly anymore. 

• The Well now heals you. 

• Added info about the stuff you lose after dying. 

• Added info about reloading flashlight. 

• Starting hideout now rotates randomly on new world. 


• Some optimizations for CPU. 

• Fixed false positive from some anti virus / anti malware apps on Darkwood.exe. 

• You can no longer exploit barricade components. If you did this before, you should be ashamed of yourself! 

• A "broken" flashlight can now be reloaded with batteries. 

• Fixed black screen on closing leveling menu. 

• Fixed black screen when traveling to a location outside of the normal world or dreaming / returning from dream. 

• Fixed invisible locations. 

• Musician's card can no longer be used as a repair kit. 

• Fixed player freeze when dragging. 

• Fixed player freeze after death. 

• Items in inventory no longer reset their amount and durability after ending dream. 

• Fixed not closing inventory when having a open container at new day. 

• It's no longer darker after some storms. 

• Player hideout now should be properly marked on the map. 

• Gamma settings text was misleading for some. 

• Can no longer disco with the generator. 

• Beartraps and broken glass sometimes did not save properly. 

• Fixed prices of some items. 

• Fixed some missing texts. 

• Some other stuff I forgot. 

Видео и Фото

Торрент файлы (Torrent files)


Дата релиза: